<niobject name="NiGravity" abstract="0" inherit="NiParticleModifier">
<add name="Decay" type="float"></add>
<add name="Strength" type="float"></add>
<add name="ForceType" type="ForceType"></add>
<add name="Position" type="Vector3"></add>
<add name="Direction" type="Vector3"></add>
</niobject>