×
Menu

TESDTK

TES Dependency Tool Kit (TES DTK)
 
Еще одна утилита для конверсии ESM-ESP-ESS и обратно.
Попутно умеет чистить плагины от лишних ссылок на мастер файлы и менять даты плагинам.
 
http://mw.modhistory.com/download--5258
http://mw.modhistory.com/download-95-5258
http://www.fullrest.ru/files/tesdtk
Для работы требуется Java Runtime Environment.

Using TESDTK:
The Elder Scrolls Dependency Tool Kit was originally designed as a way to prevent the GMST errors that occur when using the Tribunal and/or Bloodmoon versions of the Construction Set without having all the official master files (.esm) loaded. If you have a mod that does not require Tribunal or Bloodmoon items or scripting functions, and want to release your mod as a 'Morrowind only' mod, then you can make your mod with any and all master files loaded, and simply remove them prior to release.
Five new functions have been added since version 1.0; Add dependency, Update Version Number, ESD to ESP converter, ESP to ESM and ESM to ESP. The Update Version Number was suggested to me, which I thought was a worthwhile function to include. Most other functions were not planned but were 'discovered' as a natural consequence of the initial code written for the remove function. I have no idea how useful (or useless) some of these functions may be, but as they essentially used existing code, I included them anyway.
 
Adding Dependencies:
To add a dependency to a plug-in file, load the file by clicking the button and selecting a plug-in file. The program will scan the plug-in and list all present dependencies in the window. The plug-in name and version number will be displayed in the toolbar next to the buttons. Click the button to display another file chooser dialogue window and select the file that you want to add as a parent master. Note that any file (ESM/ESP/ESS) can be added as a parent master. So it is possible (but not desirable) to make one ESP file dependent on another ESP file, or an ESP file can be added as a parent to a save game file, if desired.
 
 
Removing Dependencies:
To remove a dependency from a plug-in file, load the file by clicking the button and selecting the file. The program will scan the plug-in and list all present dependencies in the window. Each master file name has a checkbox next to it. To remove that master file dependency click the corresponding check box. When you have selected all the master files you want to remove, press the button to remove the dependencies. This will create a new file with the prefix 'Free' (free of dependencies) and will be placed in the same folder that the program runs from.
This program is not capable of overwriting or accidentally deleting your plug-in files. However, it will overwrite 'free' files without a confirmation prompt. Dependencies can also be removed from master files and saved game files.
This version now allows the removal of the Morrowind.esm dependency.