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User Defined Properties
сиречь, что писать в свойства модели.
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What It Does
что это дает в игре.
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makes the object always follow the camera, but minimizes the difference between the up and the Y axis
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billboardUp
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Object follows camera, keeps up coordinates up in world
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billboardRigid
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Object appears locked in camera screen space
billboards just accept the coordinate axes of the camera. They appear locked (or rigidly) in screen space
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billboardCenter
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Object points directly at camera, min. difference between up and Y
makes the object look directly at the camera, but minimizes the difference between the up and the Y axis
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billboardRigidCenter
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Object points directly at camera, appears locked in camera screen space
makes the object look directly at the camera, the orientation axes follow the camera axes
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Поскольку этот модуль добавляет Z буфер во все модели по умолчанию, то прописав в объект эти свойства, можно задать тип его работы.
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zMode00
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Z-buffer Test and Write off
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zMode01
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Z-buffer Test off, Write on
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zMode10
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Z-buffer Test on, Write off
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zMode11
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Z-buffer Test and Write on (default)
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NiOptimizeKeep
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Does not remove this node during optimization
prevents NetImmerse from removing a childless node
Вероятно эта опция добавлена в 4.2 версии движка!
Для МВ не актуально по любому, в коде игры нет записи.
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prevents NetImmerse from removing a childless node
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NiHide
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sets the appculled flag on a node at export.
Useful for hiding objects under LOD nodes.
Для версии 4.0 ниф файла - не актуально (С)
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