Nifskope
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Nifskope(2.0.7_FOR_MW_ONLY)
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NifSkope 2.0.dev7 with corrected Nif.xml file
Works only with files for Morrowind!
Removed all other entries for optimization purposes.
(https://github.com/niftools/nifskope/releases)
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Nifskope(2.0.8_native_original_nif.xml)
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NifSkope 2.0.dev8 NifSkope_2_0_2020-07-09-x64.7z
The original nifscope archive of this version with the original nif.xml file.
(https://github.com/hexabits/nifskope/releases/tag/v2.0.dev8)
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Nifskope(installers)(1.1.3&1.2a)
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- 1.1.3 and 1.2a versions of Nifskope. Installer and archive.
Nif.xml is original and will require editing or replacement.
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Nifskope_1.1.3(portable)
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Portable assembly of nifscope 1.1.3
Cons: May not work on some os(win10)
Pros: -Does not modify Windows registry.
- you can easily roll back to the original nif.xml
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Nif_xml
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Nifskope_(XML_file_Only)(for_1.1._1.2versions)
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Modified NIF.xml files for Nifskope v1.1.3 and 1.2a
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1.1.3_for_MW_nifs_ONLY!
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Modified NIF.xml files for Nifskope v1.13
Only able to open Morrowind Netimmerse 4.0.0.2 NIF files!
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1.1.3_with_new_edits(can_open_other_version)
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Modified NIF.xml files for Nifskope v1.13
Able to open other NIF file versions; so also contain unneeded entries for MW Nifs.
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2.0.7
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Modified NIF.xml files for Nifskope v2 dev7. May not work for v2 dev8
Only able to open Morrowind Netimmerse 4.0.0.2 NIF files!
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DDS plugins
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gimp_dds_plugin
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The ability to open edit DDS texture files in this 2d editor.
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photoshop_dds_plugin
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dds_dxt_tools_v5.11 - for older Photoshop versions (like Photoshop 7 from 2002)
adobedds_v0.6_win - for newer Photoshop versions (like Photoshop CC from 2015
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Blender plugins
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Blender_Plugin_Beta0.8
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- Nif plug-in for Blender from Dear Greatness7
Here it would be more correct to download the latest version from the official repository.https://github.com/Greatness7/io_scene_mw/releases
However, for the sake of completeness, a local version has also been added.
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3DS Max
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Plugins for 3ds MAX (different versions 3, 4.2, 5.1, 2009) and some others.
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NIF exporter plugins
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All_3_Nif_Exporters_for_Max_5.rar
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These are all three plugins in one package, only under 3ds max 5 or 5.1!
If you install this, no need to bother with any other. Just extract folder in 3ds max install folder.
https://www.nexusmods.com/morrowind/mods/51894
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FFE
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Freedome Force Exporter
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For_NIF_4.0version!
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- For NIf version 4.0 (this is needed)
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For_NIF_4.2version!
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- For Nif version 4.2 (just for science tests)
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NifTools plugins
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NifTools_forMAX5_only_withStripsExport
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- one of the old versions of the NifTools plugin, allows you to export Strips. (just for science tests)
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NifTools_forMAX_5_only
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- Niftools plugins for 3ds max 5 or 5.1
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NifTools_forMAX_2009_only
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- Niftools only for 3ds MAX 2009 (there were some edits with materials here)
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NifTools_forMAX_Max 4.2_only
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- Niftools for 3ds max 4.2
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NifTools_Installers
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- Niftulz installer, contains plugin versions for different versions of MAX. All in one.
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TesExporter
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MAX_3
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- Version for 3ds max 3.1
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MAX_4(5)
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- Version for 3ds max 4.2, but works 97% under 3ds max 5 or 5.1
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ExtraFiles
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StdPlugins
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Morpher.dlm file from MAX 4.2.
Can be set in MAX 5.1 to get rid of CTD when exporting morphs via the TES and FFE exporters.
Optional file, install as desired.
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Other_plugins
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animation bakers
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Animation baking scripts. They will allow you to export complex animations to a nif file.
Convert animations to a regular Keyframe, which can be easily exported to nif files as NiKeyframeController.
MAX 2009 mostly, maybe some of the plugins will work under MAX 5.1 as well.
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DDS plugins for MAX 3-4
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The plugin for MAX 3-4.2 allows you to use DDS files.Because By default, these versions of MAX do not handle DDS texture files.
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de_triangulator for MAX 5-2009
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A plugin that allows you to remove extra faces on polygons after importing models in MAX.
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Detach
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Plugins that allow you to quickly separate (break) an object into separate elements.
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Scene manager(MAX4-2009)
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Addition (replacement) to the standard scene manager.Allows you to more conveniently manage the selection of objects.
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Turn_To_Instance
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Converts copies of an object to its Instance, i.e. in a nif file allows you to reduce the number of unique shapedata, which will positively affect the file size.
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LiveMeshEdit
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MWSE-LiveMeshEdit
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Use this if you're using Morrowind.exe. Requires MWSE+mgexe+mcp. Can only target 1 nif. Can spawn NIf in front of you
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OpenMW-LiveMeshEdit
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Use this if you're using OpenMW.exe. No need to target 1 nif: any NIF will be reloaded when you save over it.
This OpenMw version is bugged for Skinned NIfs
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AllNames.txt и all_types.txt
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- Scan results that allow you to see which vanilla NIF model has which 'nif objects' in it. Useful for research
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Skining&Biped папка.
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- Article on working with Biped and Character Studio. Those. there was no point in putting this text directly into the notes.
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Maximmerse_Help_File папка.
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- official help for the engine 4.2 version (Artist Manual) containing some tips on 3d MAX.
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CS_Hotkeys_-_CS_Hotkeys.pdf
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mmmbiblev114.pdf
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the "bible" of a novice modmaker. More for history than actual interest. (2004)
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ModelingforMorrowind.pdf
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- An ancient basic guide to creating "your first model" with pictures.For history than for immediate interest. (2004)
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Morrowind Dialogue for Dummies.7z
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- dialogue guide, for dummies.
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Morrowind_-_
Пример_создания_квеста_(v0.2).pdf
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- a guide to writing a quest, for dummies.
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Morrowind_Scripting_for_Dummies_8 - Word-_Rus.7z и Morrowind_Scripting_for_Dummies_9 - Word-EN.zip
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- A guide to writing scripts, for dummies.
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text_keys.txt
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- list of animation keys, separate file.
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install_instructions.pdf
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- instructions for installing 3d MAX 5.1 (in trial mode) and plugins for it.
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Tiarum
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A few pages from the deceased (finally in 2021-22) Tiarum -_- on TES KS for beginners.More articles can be found on the Web archives. There is a good copy.See links here.
Morrowind CS Objects — Tiarum.htm
Morrowind CS Path Grids — Tiarum.htm
Morrowind Инструкция от Qwertiss по работе с TES 3 Construction Set — Tiarum.htm
Morrowind Инструкция от Qwertiss по работе с TES 3 Construction Set - часть 2 — Tiarum.htm
Morrowind Инструкция от Qwertiss по работе с TES 3 Construction Set - часть 3 — Tiarum.htm
Morrowind Инструкция от Qwertiss по работе с TES 3 Construction Set - часть 4 — Tiarum.htm
Morrowind Краткий курс написания диалогов для TES3 Morrowind от zOmb — Tiarum.htm
Morrowind Моя первая комната. Учебное пособие - стр 1 — Tiarum.htm
Morrowind Работа с NPC и AI — Tiarum.htm
Morrowind Руководство по созданию NPC — Tiarum.htm
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OpenGL технологии. Технология OpenGL.htm
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- technical notes on all sorts of things on the example...
OpenGl specs!Of course, MW is DX8, however, the documentation for elements in OpeGL is better described.
Those. as you can easily see, the MW engine is perfectly readable through the prism of object names in OpGl terminology.The article is extremely useful for general development in general, on 3d rendering techniques.It can also explain in more detail the principles of operation of the details of nif files.Of course, not everything will be available through editing nif files, but this can be (partially) replenished through MWSE 2.X.
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Альфа-смешивание.htm
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- technical notes on alpha blending and lighting performance. It can be useful for general development too
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Alpha_testing
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Saved page:
https://andersriggelsen.dk/glblendfunc.php Those. This is an online test of various alpha blending and testing settings.It can be useful for selecting values in nif files.Seems to work locally...
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ArmorForMorrowind_ru.pdf
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- An ancient guide to making "your first character armor" as a story. (2002-05)
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Bump_Map_Compression.pdf
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- An ancient official note from Nvidia on working with the DDS plugin for Photoshop.
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FFE_export.pdf
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- An ancient guide to using the FFE exporter.
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MorrowindAnimTutorial.pdf
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- An ancient guide to creating "your first animation" using 3D MAX 4.2 and TesExporter.
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