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Notes for Modmakers 3.3
Table of contents
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Table of contents
How to use the Notes
Chapter 0. Introduction
Opening words
About versions of the Notes
Notes version 1.0
Notes version 1.2
Notes version 1.5
Notes version 2.0
Notes version 2.1
Notes version 2.2
Notes version 2.3
Notes version 2.4
Notes version2.5
Notes version 2.6-2.9
Notes version 3.0
Notes version 3.1
Notes version 3.2
History and advices
Advices before you begin
Thoughts on the history of modding
Things to remember!
Living sites
Half Dead sites
Dead sites
Memorials on WA
Credits and wall of thanks
Alien words of MW-modding
Lexicon of alien words
Chapter 1. NIF file
The .NIF file
General introduction
nif\Xnif\Kf
Nif
Nif - details
Xnif
Xnif - details
Kf
Kf - details
niNode in general
Special Parent Nodes
hardcoded NiNode name values
TRI system prefix
ArrowBone
ArrowBone - how to add in local NIF
AttachLight
AttachLight - how to add in local NIF
Camera
BoneOffset
BoneOffset - how to add in local NIF
Bounding Box
Around Bounding Box
Bounding Box - illustrating screenshots
CHEST&ETC
Body Parts - notes
DUMMY01
DUMMY01 - notes
tri EditorMarker
tri EditorMarker - notes
Tri Shadow
Shadow - notes
Shadow in game how it's working
Shield Bone
Shield Bone - notes
Weapon Bone
Weapon Bone - notes
BIP01
BIP01 HEAD
ROOT BONE
MRT
Mob Bound
Grouping (EN)
niTriShapes
How Many Triangles and Clipping & Culling (EN)
Animation Controllers
Common Properties of Controllers
ACD Next Controller
ACD Flags
ACD Frequency
ACD Phase
ACD Start Time
ACD Stop Time
ACD Target
ACD Data
Controller chains
Types of controller keys
Parasitic NiKeyframe Controller
Dynamic Effects
Light Subclasses (EN)
Introduction to Dynamic Effects (EN)
Lighting in MaxImmerse (EN)
Texture-based Dynamic Effects (EN)
Projected Light Maps in MaxImmerse (EN)
Lighting Efficiency Considerations (EN)
Collision detection
Collision detection about CollsionNode
Collision detection methods of detection
Oriented Bounding Boxes
Triangles
Collision detection about PROXY object
Collision detection methods for PROXY object
Alternate Bounding Volumes (EN)
Collision detection a common method
Triangle/TriShape Ratios and Clipping/Culling Behavior
Collision detection some words around
Collision detection and creation MAXimmerse article (EN)
How Intersection Points are Calculated (EN)
Collision detection nif.xml edits
Collision detection RCNode flags&test
Flags
NiStringExtra
niProperties
Homeless properties
F.A.Q.
Supported by Engine
AvoidNode
AvoidNode - notes
AvoidNode - nif.xml fix
NiAccumulator
NiClusterAccumulator
NiAlphaAccumulator
NiAccumulator - notes
NiAccumulator - nif.xml fix
NiAlphaController
NiAlphaController - parameters
NiAlphaController - notes
NiAlphaProperty
NiAlphaProperty - parameters
NiAlphaProperty - notes
NiAlphaProperty - favorite flags
NiAlphaProperty - use examples
NiAlphaProperty from NDL help (EN)
NiBillboardNode
NiBillboardNode - parameters
NiBillboardNode - notes
NiBillboardNode NDL help (EN)
NiBillboardNode screenshots
NiBltSource
NiBltSource - notes
NiBltSource - nif.xml fix
NiBone
NiBone - notes
NiBSAnimationManager
NiBSAnimationManager - notes
NiBSAnimationNode
NiBSAnimationNode - notes
NiBSAnimationNode - parameters and flags
NiBSPNode
NiBSPNode - notes
NiBSPNode - nif.xml fix
NiCamera
NiCamera - notes
NiCamera - parameters
NiCamera - nif.xml fix
NiCollisionSwitch
NiCollisionSwitch notes
NiCollisionSwitch - nif.xml fix
NiDitherProperty
NiDitherProperty - notes
NiFlipController
NiFlipController - parameters
NiFlipController - notes
NiFloatData
NiFloatData - parameters
NiFltAnimationNode
NiFltAnimationNode - parameters
NiFltAnimationNode - notes
NiFltAnimationNode - nif.xml fix
NiFogProperty
NiFogProperty - notes
NiFogProperty - screenshots
NiGeomMorpherController
NiGeomMorpherController - notes
NiMorphData
NiKeyframeController
NiKeyframeData
NiKeyframeController - notes
NiKeyframeManager
NiKeyframeManager - parameters
NiKeyframeManager - notes
NiKeyframeManager - nif.xml fix
niLight
NiLight - parameters
NiLight - notes
NiAmbientLight
NiAmbientLight - notes
NiDirectionalLight
NiDirectionalLight - notes
NiSpotLight
NiSpotLight - notes
NiPointLight
NiPointLight - notes
NiLightColorController
NiLightColorController - notes
Examples of Lights Working
Lights In Game
Lights In CS
NiLines
NiLinesData
NiLinesData - parameters
NiLinesData - nif.xml fix
NiLines - notes
NiLODNode
NiLODNode - parameters
NiLODNode - notes
NiLookAtController
NiLookAtController - parameters
NiLookAtController - notes
NiLookAtController - old data
NiMaterialProperty
NiMaterialColorController
NiMaterialProperty - parameters
NiMaterialProperty - notes
NiNode
Velocity
NiNode - notes and parameters
NiParticle
NiAutoNormalParticles
NiAutoNormalParticlesData
NiRotatingParticles
NiRotatingParticlesData
NiParticleRotation
NiBSPArrayController
NiBSPArrayController- notes
NiBSPArrayController - screenshots
NiBSParticleNode
NiBSParticleNode - notes
NiParticleColorModifier
NiColorData
NiParticleGrowFade
NiParticleGrowFade - notes and parameters
NiParticleSystemController
NiParticleSystemController - parameters (short version)
NiParticleSystemController - parameters
NiParticleSystemController - notes
NiParticleSystemController help (EN)
NiParticleBomb
NiParticleBomb - parameters
NiParticleBomb - notes
NiGravity
NiGravity - parameters
NiGravity - settings
NiGravity - nif.xml fix
NiPlanarCollider
NiPlanarCollider - parameters
NiPlanarCollider - notes
NiPlanarCollider - nif.xml fix
NiSphericalCollider
NiSphericalCollider - parameters
NiSphericalCollider - notes
NiParticles
NiParticlesData
Emitter
Emitter - notes
NiParticleMeshes
NiParticleMeshesData
NiParticleMeshModifier
NiParticleMeshes - notes
Particle - summary notes
NiParticles - notes part 1
NiParticles - notes part 2
NiParticles - nif.xml fix
NiPathController
NiPathController - parameters
NiPathController - notes
Коды NiPathController - nif.xml fix
NiPosData
NiRenderer
NiDX8Renderer
NiRenderedCubeMap
NiRenderedTexture
NiRenderedTexture - notes
NiRenderedTexture - local nif glitches
NiRenderedTexture - nif.xml fix
NiRendererSpecificProperty
NiRendererSpecificProperty - notes
NiRenderedTexture - nif.xml fix
NiRollController
NiRollController - parameters
NiRollController - notes
NiScreenPolygon
NiScreenPolygon - notes
NiScreenPolygon - nif.xml fix
NiSequenceStreamHelper
NiShadeProperty
NiSkinInstance
NiSkinInstance - parameters
NiSkinData
NiSkinPartition
NiSkinPartition примечания
NiSkinInstance help (en)
NiSkinInstance - notes
NiSortAdjustNode
NiSortAdjustNode - notes
About Sorting about sorting (EN)
NiSortAdjustNode - nif.xml fix
NiSpecularProperty
NiSpecularProperty - notes
NiStencilProperty
NiStencilProperty - parameters
NiStencilProperty - description of mechanics
NiStencilProperty lesson zero
NiStencilProperty - notes
NiStencilProperty - screenshots
NiStringExtraData
NiStringExtraData - notes
NiStringExtraData - hardcoded values
NiSwitchNode
NiSwitchNode - notes
NiTextKeyExtraData
NiTextKeyExtraData - notes
NiTextKeyExtraData - nif.xml fix
NiTextureEffect
NiTextureEffect - parameters
Texture Filtering
Texture Pixel Filtering (EN)
Texture Clamping
Texture Type
Coordinate Generation Type
CG_WORLD_PARALLEL
CG_WORLD_PERSPECTIVE
CG_SPHERE_MAP
CG_SPECULAR_CUBE_MAP
CG_DIFFUSE_CUBE_MAP
NiTextureEffect - coord gen type - screenhots
Clipped Projected Textures
Clipped Projected Texture Usage (EN)
Texture effect slots
EFFECT_ENVIRONMENT_MAP
Environment Maps in MaxImmerse
EFFECT_ENVIRONMENT_MAP - example screens
EFFECT_PROJECTED_LIGHT
Projected Light Maps_EN
EFFECT_PROJECTED_LIGHT - example screens
EFFECT_PROJECTED_SHADOW
Projected Shadow Maps_EN
EFFECT_PROJECTED_SHADOW - example screens
EFFECT_FOG_MAP
EFFECT_FOG_MAP some example screens
Model Projection Matrix short NOTE
Multiple NiTextureEffects
example settings 1
example settings 2
example settings 3
all effects at once
example practical uses
NiTextureEffect - notes
NiTextureEffect - nif.xml fix
NiTexturingProperty
NiTexturingProperty - parameters
NiSourceCubeMap
NiSourceTexture
NiSourceTexture - notes and parameters
NiPixelData
NiPalette
NiPalette - notes
NiPixelData - notes
NiPixelData - parameters
NiTexturingProperty - notes
NiTriShape
NiTriShape - parameters
NiTriShapeData
NiTriShapeData - parameters
NiTriShapeDynamicData
NiTriShapeDynamicData - nif.xml fix
NiTriShape - notes
NiTriStrips
NiTriStripsData
NiTriStripsData - parameters
NiTriStrips - notes
NiTriStrips old data
NiTriStrips - screenshots
NiUVController
NiUVData
NiUV and glitches
NiUVController - UV set 0 Fix
NiUVController - notes
NiVertexColorProperty
NiVertexColorProperty - notes
NiVertWeightsExtraData
NiVertWeightsExtraData - notes
NiVisController
NiVisData
NiVisController - notes
NiWireframeProperty
NiZBufferProperty
NiZBufferProperty - parameters
NiZBufferProperty - notes
RootCollisionNode
RootCollisionNode - notes
BrickNiExtraData
BSMirroredNode
BSMirroredNode - notes
TES3ObjectExtraData
Chapter 2. Textures
Notes - Texture file formats, texturing concepts
Texture formats - DDS vs TGA
DDS
DDS Save Options
DDS_DXT5_NM
DDS_4.4.4.4 RGB
DDS_Alpha Channel in DDS
DDS_Artefacts of Compression
DDS_Mip-levels
DDS_Hint about using MIPs in DDS
DDS_CUBEMAP
DDS_How create CUBEMAP
DDS_Using Source Cube Maps (EN)
DDS_Gimp DDS how to
TGA
TGA change black background to transparent in PS
Supported texture formats
Table of texture file sizes
NiTexturingProperty Details(EN)
Video card memory load: TGA vs DDS
General notes about textures 1
General notes about textures 2 (en)
Notes - Multi-Textures
Base map
Dark map
Dark map - notes
Detail map
Detail map - ON/FF
Detail-map(En)
Detail map - notes
Gloss map
Gloss map - notes
Glow map
Glow map - notes
Bump map
Bump map - parameters and notes
Bump map - notes
Bump Map (EN)
Decal map
Decal map - notes
Difference: BumpMap NormalMap DisplacementMap
Guides - how to edit textures best for each map slot
Detail-map
Dark-map
Create Mask for textures
Gloss
Glow-map
Bump-maping
More about Bump Making
Decal-map
Alpha Channel creation v1
Alpha Channel creation v2
PBR Shaders
Make nice textures with Netimmerse shader (EN)
Chapter 3. Character animations
Notes - Morrowind character animations
List of Animation Groups of Morrowind
IDLE animations
HIT animations
RUN_WALK animations
WEAPON animations
Morrowind Animation Groups (EN)
Animation groups. Code table
List of keys from xBaseAnim.kf file
Guides - Adding new animations
Adding new animations - notes
add Additional anim to NPC
add Walk Animation
add Note Track
add keys
Syncronising new animation with Base_Anim
Syncronising new weapon animation
Chapter 4. Nifskope
Notes - Set up Nifskope and learn to use
Nifskope - a few words
Nifskope - how to use
Nifskope main interface
Nifskope first install setup
Nifskope issues
Nifskope menu and control
Nifskope File
Nifskope View
Nifskope Render
Nifskope Spell
Nifskope Help
NifSkope/Working: Basic Use(EN)
Morrowind/NifSkope Alchemy(EN)
Nifskope Mouse Clicks
Nifskope RCM at NODES
Nifskope Transform
Nifskope Optimize
Nifskope File Offset
Nifskope Flags
Nifskope Block
Nifskope Node
Nifskope RCM at Shapes
Nifskope Mesh
Nifskope Texture
Nifskope UV editor
Nifskope RCM at Property&Data
Nifskope Skeleton
Nifskope Material
Nifskope Edit Bounds
Nifskope Edit Flip Controller
Nifskope Favorite Commands
Nifskope HotKeys
Nif.Xml
LiveMeshEdit script
Nifskope error messages
Causes of crash in .nif files
Guides - How to add regular NIF objects with Nifskope only
AvoidNode - how to add in Nifskope
NiAlphaController - how to add in Nifskope
NiAlphaProperty - how to add in Nifskope
NiBillboardNode - how to add in Nifskope
NiBltSource - how to add in Nifskope
NiBSAnimationNode - how to add in Nifskope
NiBSParticleNode - how to add in Nifskope
NiBSPNode - how to add in Nifskope
NiCollisionSwitch - how to add in Nifskope
NiDitherProperty - how to add in Nifskope
NiFlipController - how to add in Nifskope
NiFltAnimationNode - how to add in Nifskope
NiFogProperty - how to add in Nifskope
NiGeomMorpherController - how to add in Nifskope
NiKeyframeController - how to add in Nifskope
niLight - how to add in Nifskope
NiAmbientLight - how to add in Nifskope
NiDirectionalLight - how to add in Nifskope
NiSpotLight - how to add in Nifskope
NiPointLight - how to add in Nifskope
NiLightColorController - how to add in Nifskope
NiLines - how to add in Nifskope
NiLODNode - how to add in Nifskope
NiLookAtController - how to add in Nifskope
NiMaterialProperty - how to add in Nifskope
NiMaterialColorController how to add via NF
NiParticle Systems - how to add in Nifskope
NiBSPArrayController - how to add in Nifskope
NiParticleColorModifier - how to add in Nifskope
NiParticleGrowFade - how to add in Nifskope
NiParticleSystemController - how to add in Nifskope
NiParticleBomb - how to add in Nifskope
NiGravity - how to add in Nifskope
NiColliders - how to add in Nifskope
Particles from scratch - how to add in Nifskope
NiParticle - how to add in Nifskope
NiPathController - how to add in Nifskope
NiRollController - how to add in Nifskope
NiSortAdjustNode - how to add in Nifskope
NiSpecularProperty - how to add in Nifskope
NiStencilProperty - how to add in Nifskope
NiStringExtraData - how to add in Nifskope
NiSwitchNode - how to add in Nifskope
NiTextKeyExtraData - how to add in Nifskope
NiTextureEffect - how to add in Nifskope
NiTexturingProperty - how to add in Nifskope
BumpMap how to add via NF
NiPixelData(niPalette) how to add via NF
NiTriShape - how to add in Nifskope
NiTriStrips - how to add in Nifskope
NiVertexColorProperty - how to add in Nifskope
NiUVController - how to add in Nifskope
NiVertWeightsExtraData - how to add in Nifskope
NiVisController - how to add in Nifskope
NiWireframeProperty - how to add in Nifskope
NiZBufferProperty - how to add in Nifskope
RootCollisionNode - how to add in Nifskope
Guides - How to do various things with Nifskope only
obj file conversion - how to do in Nifskope
model retexture - how to do in Nifskope
bounding box - how to add in Nifskope
EditorMarker - how to add in Nifskope
Shield&Weapon Bones - how to add in Nifskope
Controllers - how to add in Nifskope
Copy-pasting Controllers
velocity - how to add in Nifskope
Light effects - how to add in Nifskope
LOD - how to add in Nifskope
LOD в картинках
RootCollisionNode - how to add in Nifskope
RootCollisionNode простое добавление
RootCollisionNode активаторы v1
RootCollisionNode активаторы v2
RootCollisionNode активаторы v3
Shadow - how to add in Nifskope
Stencil effects - how to add in Nifskope
Stencil effects - additional notes
Stencil - creating aura glow without polygon cut line
few stencil examples in a RU mod
Доработка Stencil Первый Привет Неревару
Доработка Stencil Второй Привет Неревару
Доработка Stencil Третий Привет Неревару
Доработка Stencil Портальный Привет Неревару
Доработка Stencil Колодезный привет Неревару
Доработка Stencil Рагнаблейд Неревару Праздничный
Доработка Stencil Рагнаблейдный Привет Неревару
Modifying xnif file - how to do in Nifskope
Texture Effects - how to do in Nifskope
Texture Effect - adding in Nifskope - stepbystep
Texture Effect - adding in Nifskope - v1
Texture Effect - adding in Nifskope - v2
Texture Effect - adding in Nifskope - v3
Texture Effect - add on particles
Texture effect - example screenshots on particles
Texture Effect - combining with Billboard node
Texture Effect - how to make a star shine effect
Texture Effect - star shine screenshots
Texture Effect - how to create fake mirrors
Texture Effect - how to create broken moiré effect
Texture Effect - Fog
Texture Effect - Fog - Screenshots
Texture Effect - Fog - Notes
Texture Effect - Fog - create dense fog
Texture Effect - glass effect v1
Texture Effect - glass effect v2
Throwing weapons rotating in flight
Copy-Pasting Objects
Dressing up a skeleton with copy-pasting objects
Edit textExtra in KF file
Creating holes in the landscape
Creating portals
Creating animated shapes instead of animated textures
Creating creature eyes
Creating static particles
Creating particles from sratch
Creating multiple UV sets
Creating Nif Xnif KF file
Storing texture inside the NIF file
Nifskope - batch cleaning unneeded nodes from the file
Nifskope XML checker
Optimize .NIF file content for better FPS
Chapter 5. Modding programs
I. - Basic modding programs
Basic program package
Optimizing the programs
3DS MAX
TES CS
Photoshop
GIMP
Blender
Plug-ins
Nifskope
MAYA
II. - Advanced modding programs
List of modding tools
Notes on modding tools
BSA utilities
BSAReg
BSAPACK
BSAUnpacker
BSABrowser
BSARegistration Utility
BSAExtractor_1
BSAExtractor_2
BSAManager
BSAReader
Editors
Enchanted Editor
MWedit
TES Advanced Mod Editor
Content creation
AcsDungeonGenerator
How to work with ADG
Animation Kit
Cell2Nif
Gen
GenMod
Immersive Architect
Landscape Creator
TES Bookmaker
TESfaith
Modding:TESfaith
Game engine extenders
AutoMW
FPS Optimizer
MGE&MGExe
Morrowind Enhanced MWE
Morrowind Script Extender MWSE
Great Note on MWSE 2.0
Scripting under MWSE 2.1 LUA
Small note on MWSE 0.9
Scripting under MWSE 0.9
WorkingWithMods
Escog
TESMU
TESPCD
TESDTK
TESTool
TESFILES
TESRename
TESRESPEC
Mod Info
Mod Prepare
Mod Text Merger
Mod Text Importer
Mlox
Wrye Mash
Esp-esm translator
Morrowind Mod Manager
ModOrganizer-to-OpenMW
Multitools
Tes3cmd
Pyffi
Header changing
Scanning files
Files optimisation
Cell to Nif file
HEX
Short notes about some utilities
List of Tutorials - how to use modding tools
III. - 3rd party softwares for textures/models/animations
3D-Coat
Atlas Creator
CrazyBump
DXripper
3D Ripper DX Tutorial - Part 1
3D Ripper DX Tutorial - Part 2
FaceGen
ivygen
NaturalMotion Endorphin
MeshLab
mudbox
Rad Video Tools
screenshot creator
Substance Designer и Морровинд
TopoGun
particleIllusion
PixPaint
Unfold3D
XnView
ZBrush
Ретекстуринг для Экстремалов
Mixamo.com
substance painter
Marmoset Toolbag
IV. - Other useful software
Ripgrep (rg)
Reshacker
Chapter 6. TES CS
TES CS - first steps
TES CS - the basics
TES CS - creating interior cells
TES CS - creating exterior cells
TES CS - Collection of Notes
TES CS - various Notes collection
TES CS - Observations, Notes and More
TES CS - Pukcab.bak and AutoSave.bak
TES CS - Finding a problematic model when the editor crashes
TES CS - The problem of empty and long locations
TES CS - Compatibility of different versions of master files with plugins
TES CS - Dialogs
TES CS - Plugin merge
TES CS - dont use same creature model multiple times
TES CS - ignoring objects when loading the plugin
TES CS - error when opening some plugins
TES CS - Scripts
TES CS - plugin does not want to save
TES CS - Doors and markers
TES CS - spells and AI
TES CS - Merging cells in one plugin
TES CS - weapons
TES CS - Armor
TES CS - Book and dialogue texts
TES CS - Script magic
TES CS - Cloaks
TES CS - collisions and AI
TES CS - Automated rotating turret gun
TES CS - Enchantment textures
TES CS - broken invisibility of armor and creatures
TES CS - too large cells and models
TES CS - creature models rising to surface on death
TES CS - updating re-used objects in the scene
TES CS - new vfx objects
TES CS - adding other animations
TES CS - weapon attack distance calculation
TES CS - various extreme settings
TES CS - disappearing model or effect when moving
TES CS - permanent pose animation
TES CS - the Luck stat
TES CS - Path grid and AI
TES CS - Optimization for Quick test
TES CS - Optimization to avoid game crash
TES CS - basic guide in pictures
TES CS - BSA archive
TES CS - interference problem of similar model or texture names
TES CS - blue texture bug
TES CS - boot splash screens
TES CS - sounds
TES CS - Cell cache and RAM
TES CS - regarding multi-core
TES CS - Hot Keys
CS Hotkeys (EN)
Russian translation files
angel.ini
CELL TOP MRK
Chapter 7. Game engine
Morrowind Console commands
Morrowind Console commands - guide
parameters of Morrowind.ini
Tweaked version of MW.ini
MW.ini - parameter descriptions
MW.ini - General
On Tes Cs
for Xbox
New Things
MW.ini - LightAttenuation
MW.ini - Water
Weather on Water
MW.ini - PixelWater
MW.ini - Weather
Weather Clear
Weather Cloudy
Weather Foggy
Weather Overcast
Weather Rain
Weather Thunderstorm
Weather Ashstorm
Weather Blight
Weather Snow
Weather Blizzard
MW.ini - Editor
MW.ini - Inventory
MW.ini - MenuStates
MW.ini - Map
MW.ini - Fonts
MW.ini - Blood
MW.ini - Moons
MW.ini - Cursors
MW.ini - PreLoad
MW.ini - LevelUp
MW.ini - CopyProtectionSettings
MW.ini -Moves
MW.ini - Question
MW.ini - Rules
MW.ini - GeneralWarnings
MW.ini - Archives
MW.ini - Game Files
Patches for Morrowind.exe
SSG - ShowSceneGraph
Official game engine help files
SceneImmerse Viewer
Warning.txt - error descriptions
Summary scan of all .nif models in a .txt file
Chapter 8. 3DS MAX
Notes - 3DS MAX versions
3DS MAX 3
3DS MAX 4
3DS MAX 5
3DS MAX 6
3DS MAX 2009
Gmax
Notes - 3DS MAX NIF-exporter Plug-ins
About exporter plug-ins in general
TES-exporter & 3DS MAX versions
FFE-exporter & 3DS MAX versions
About Netimmerse engine version 4.2
mimmerse.ini
Multiple Normals/UVs and Transform-Limitations (EN)
Animation Questions (en)
TES-exporter
TES-exporter: how to export
TSEXP Report Detail Level
TSEXP Сameras
TSEXP Lights
TSEXP Vertex Weights
TSEXP Unused UV
TSEXP Optimize
TSEXP Force 1 bit Alpha
TSEXP Morrowind Preprocess
TSEXP Exclude duplicates
TSEXP Animation
TesExporter extra 3DS MAX properties
TSEXP AnimNode
TSEXP zbuffer
TSEXP flags for particles
TSEXP billboard
TSEXP sgoKeep
TSEXP compression
TES-exporter: TES-shader
Shader basic Parameters
Tes Shader Material
Work of colors
Ambient and diffuse
Tes Shader Vertex color
Texture and Vertex Color Apply Modes (EN)
Vertex Colors & Apply Mode(EN)
Tes Shader Transparency modes
Alpha Blending or Transparency Modes
Transparency Modes (EN)
Tes Shader Alpha testing
Alpha Testing
Alpha Blending and Alpha Testing(EN)
Tes Shader Maps
Mistery of NiFlipController and texture slots
Old Data on FlipController
Texture settings (EN)
Making textures look good with The NetImmerse Shader (en)
Environment Maps (EN)
Base Map Rollout (EN)
Dark Map Rollout (EN)
Detail Map Rollout (EN)
Decal Map Rollout (EN)
Bump Map Rollout (EN)
Gloss Map Rollout (EN)
Glow Map Rollout (EN)
Particle Color and Opacity Map (EN)
TesExporter important notes
FFE-exporter
Netimmerse-exporter
FFE original Help from 4.2 (en)
Scene Graph Optimization
FFE menu export Animation
APP_TIME and APP_INIT
Export textures as separate NIF files
Limitations of Netimmerse-exporter
FFE exporter - extra 3DS MAX properties
NetimmerseShader
Niftools-exporter / importer
Niftools-importer
Niftools Import issue
NFT Import
NFT Animation Import
NFT Geometry
NFT Skeleton
NFT Miscellaneous Import
Import Presets
Import separate KF
3ds Max/Guides/Importer (EN)
Niftools-exporter
NFT Export
NFT Mesh
NFT Skin modifier
NFT Animation
NFT Miscellaneous
NFT Scene
3ds Max/Guides/Exporter (EN)
Niftools SHADER
3ds Max/Guides/Config (en)
Guides - 3DS MAX all versions
Import .nif into 3ds max
Export .nif from 3ds max
Animations
Morpher
Work with Morphing
Bow&Crossbow
bow_creation
SimCloth
ExplosivSet
Heads&eyes
Head tutorial (2003)
Heads animation after FaceGen
Heads polishing with Nifskope
Heads with shinny eyes
Heads with billboard shinny eyes
Heads with billboard eyes via texture effect
Heads with billboard eyes via stencils using
Heads with billboard eyes via decal map and texture effect
Heads&eyes in game
Remaking liquid terminator head with morpher
REACTOR
REACTOR - how to work with it
REACTOR - notes about settings
REACTOR - animation tools
REACTOR - optimising
REACTOR - notes
REACTOR - skeleton
REACTOR - cloth meshes
REACTOR - weapon
REACTOR - armor parts
REACTOR - creatures
REACTOR - player cape
REACTOR - editing existing animations
Flex
Animating boobs with Flex modifier
Attach KF
САТ
FBX
Supported animation controllers
Loop Constant PingPong
Creating animation for an activator
Bake Animations
Vertex Paint
Vertex Paint - notes
Vertex color with Lights
Vertex alpha
Vertex texture
Work with textures
Baking render into texture
Baking render into texture - skinned meshes
Using multiple UV sets
Other useful notes
Dual layered meshes
About interior meshes set and fake mirrors
MeshSmooth
Detriangulation
Helpers
Mesher
Stripsing geometry
Cloning and Instancing with 3ds Max
Guides - 3DS MAX version 3.0 - 5.1
Textures and Materials - how to add in Max
Animated textures in 3ds Max (NiFlipController)
Animating the UV of textures in 3ds Max (NiUVController)
Animating material color in 3ds Max (NiMaterialColorController)
Animating transparency in 3ds Max (NiAlphaController)
Adding shine effect (NiTextureEffect)
Adding displacement map texture
Store texture inside the NIF file
Lights - how to add in Max
Light in whole
Max5 how to create Darkmaps (EN)
Light as a texture (NiTextureEffect)
Texture projection and animation
Settings for texture effects
Light as vertex color
Настройки для режима вертексного освещения
Color changing for Light
Particles - how to add in Max
Particles in general
Spray
Super Spray
Parray
Snow
Bizzard
Pcloud
Forces
Color changing for Particles
Ray Trasing and Reflection effects on Particles
Animation of sparks for a welding machine
Complex animation controllers
LookAt controller - how to add in 3ds Max
Roll controller - how to add in 3ds Max
Path controller - how to add in 3ds Max
Inverse Kinematics (IK) chain
IK anim and 4.2 nif files
Wire Parameters
Plate armor element animation
Avoid area for bots - how to add in Max
Billboard - how to add in Max
billboard classic tutorial
billboard simple halo aura effect
billboard NPC eyes following the player
billboard - lens flare effect
billboard - create fake fog/mist
Bounding Box - how to add with Max
Collision - how to add with Max
Collision - simple objects
Collision - animated objects
Collision - for objects depending on animation
Collision - various notes
NoCollision - how to add in Max
EditorMarker - how to add in Max
Visibility (NiVisController) - how to add in Max
LOD - how to add in Max
Shadow - how to add in Max
Z-buffer - how to add in Max
Blob animation/ FLT node - how to add in Max
Texture effects - how to add in Max
fog properties - how to add in Max
Guides - 3DS MAX 2009
Skin
Skin in general
Skinning
Skin Wrap
Skin Wrap creatures
Holes in the skinned mesh
Physique&Character Studio
Skinning & Morphing (EN)
Short word around making the Armor set
Chapter 9. Attached Files
Chapter 10. Videos and examples
Example NIF files content