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The Bump Map is a special format map that represents bumpiness and glossiness of the surface being textured. Like a Gloss Map, the Bump map is invisible unless an environment map is also supplied. There are two basic forms of Bump Maps: with and without Luminance (or Luma) channels. If present, the Luma channel represents the monochromatic glossiness of the surface. It is exactly equivalent to the Gloss Map above, but only allows attenuation of the environment map, not tinting.
Depending on the overall "texture" of the Bump Map, the surface can be made to have any type of look — hammered metal, brushed aluminum, gritty stone, etc.